2003
Supersystem Play
Submitted by admin on Mon, 07/16/2007 - 07:00.
Supersystem Play 2003, Gertrude Contemporary Artist Spaces, Melbourne
The Supersystem performs the role of a conceptual and visual hinge between the abiding themes of desire, use, comfort and play in view of constructing an environment of objects and images. It is an object – a piece of ‘use-art’ that can be played with to reconfigure soft-micro landscapes for resting, lying, sleeping and dreaming within. Appearing in the shape of an ellipse, it unfolds and comes apart in six varying forms, one must arrange, sit, bounce, balance and rely on the practice of ‘play’ to define its use.
Heartland
Submitted by admin on Mon, 07/16/2007 - 06:58.
Heartland 2003, computer animation
Heartland is a 3minute computer-generated animation built with Maya software. Including live video and custom artwork the narrative follows the adventure of a female ‘Superbike racer’ enmeshed with her motorcycle in a process of reconfiguring the physical/psycho space of her world - a world in which the motorcycle eventually dissolves leaving behind a trail of ephemera. Heartland explores the ‘dissolving object’ of the post object age. It converses with the theoretical language of the cultural frame of design and enriches the debate on manufacture and serial production.
Bodywork
Submitted by admin on Mon, 07/16/2007 - 06:47.
Bodywork is a 3D digital model of the artist/designer Simone LeAmon’s body sporting a custom designed exhibition suit styled in the fashion of motorcycle leather. Exploring the categorisation of creative practice and production, Bodywork uses the space of the practitioner’s own body to speak of the disciplinary and corporate cultures of art and design.
Moto Showroom: The Return of Desire
Submitted by admin on Mon, 07/16/2007 - 06:45.
Moto Showroom: The Return of Desire 2003, Gertrude Contemporary Art Spaces, Melbourne
MOTO Showroom: the return of desire is an adventure emerging from a dialogue between desire and design. Conceived through the exploration of a design methodology MOTO Showroom attempted to construct the world of the artist/designer’s practice. A strategic organization of ideas on gender and design are woven though a schema of works transfixed on the image of the motorbike and notion of the artist/designer as ‘racer’. MOTO Showroom embraced the expressive capacities of digital technologies in order to conjoin the modes of art and design practice and reveal design process within a fantastical narrative.























