Design Ideas

Candle Light 2007

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Candle Light

Candle Light 2007
Digital animation,
Production team Simone LeAmon and Daryl Munton

If you want to spare your eyes and your mind, follow the sun from the shadows behind.

Friedrich Nietzsche To a Friend of Light

Candle Light is a digital animation featuring LeAmon’s design for a small portable lighting product. Drawing on the image of the candle and accompanied with words by Friedrich Nietzsche, the product aspires to be an intermediate agent for expressing things we hold dear to each other.

Supersofas: Furniture for Body Play and Rest (Models No.1-6)

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Super Sofa

Super Sofas: Furniture for Body Play and Rest (Models No.1-6) 2002

Super Sofa's (a.k.a Ducati models) are soft systems for establishing visual scenarios for furniture, domestic wares, architectures and wearable items. Arranged, stacked, photographed and sketched in view of developing design ideas each system (representing one colourway) is a solid ovoid comprised of differing parts.

House's I'd Hate To Live In

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Houses I'd Hate to Live In
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Maker-User-Copier 1997, West Space Gallery, Melbourne

If one’s internal world could supply an architectonic expression then what type of space would manifest through usual human affections of anxiety, heartache, loneliness and dislocation? If feeling states could be authentically translated into an architectural language I wonder if any of us would wish to live in our architectural skins?

End Function: A Catalogue of Possible Uses

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End Function – a catalogue of possible uses
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End Function: A Catalogue of Possible Uses 2000, Penthouse and Pavement, Melbourne

A photographic essay of models and multiples between 1997-2000

  • Black t-pot model 2000-2000, lambda digital print 900x900mm
  • Arris 1998-2000, lambda digital print 900x900mm

Conceptual Models

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Conceptual Models 2001, Salon Satellite, Milan Furniture Fair

Performed at the Milan Furniture Fair in 2001 Conceptual Models proposes a methodology for conceiving families of diverse objects and things, which, although have different applications in the world are related and unified by the means of a shared volume. This work is speculative, it suggests for example that a chair, table, bag, coffee plunger and a hairbrush could all be generated from the one voluminous pattern. The platform for the performance developed out of LeAmon’s interest in the branding of lifestyle products where disparate objects from numerous manufacturers come together to form an image of a single company. In the absence of branding LeAmon asks; how is a car related to a chair and chair to a bag?

Supersystem Play

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Supersystem Play 2003, Gertrude Contemporary Artist Spaces, Melbourne

The Supersystem performs the role of a conceptual and visual hinge between the abiding themes of desire, use, comfort and play in view of constructing an environment of objects and images. It is an object – a piece of ‘use-art’ that can be played with to reconfigure soft-micro landscapes for resting, lying, sleeping and dreaming within. Appearing in the shape of an ellipse, it unfolds and comes apart in six varying forms, one must arrange, sit, bounce, balance and rely on the practice of ‘play’ to define its use.

Bodywork

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Body WorkBody Work Body WorkBody Work

Bodywork is a 3D digital model of the artist/designer Simone LeAmon’s body sporting a custom designed exhibition suit styled in the fashion of motorcycle leather. Exploring the categorisation of creative practice and production, Bodywork uses the space of the practitioner’s own body to speak of the disciplinary and corporate cultures of art and design.

Moto Showroom: The Return of Desire

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Moto Showroom: The Return of Desire 2003, Gertrude Contemporary Art Spaces, Melbourne

MOTO Showroom: the return of desire is an adventure emerging from a dialogue between desire and design. Conceived through the exploration of a design methodology MOTO Showroom attempted to construct the world of the artist/designer’s practice. A strategic organization of ideas on gender and design are woven though a schema of works transfixed on the image of the motorbike and notion of the artist/designer as ‘racer’. MOTO Showroom embraced the expressive capacities of digital technologies in order to conjoin the modes of art and design practice and reveal design process within a fantastical narrative.

Supersystem Concept for 5 Products

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Supersystem Concept for 5 Products 2005, 1000 Eventi, Salone del Mobile Milan

How do a bed, timepiece, light, kettle and purse relate and why does Simone LeAmon kiss motorbikes when she is Milan? A Supersystem Concept for 5 Products is a design proposal, which explores the notion of lifestyle products in the company of general human affections such as desire, comfort, disappointment and love. Working in collaboration with digital artist Daryl Munton and photographer Liz Looker, LeAmon uses digital technology, performance, photography and text to construct a suite of narratives titled Post Object Confessions in which motorbikes and kissing, headlights and bikinis, freeways and kangaroos come together to inform designs for a light, daybed, timepiece, purse and kettle.

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